new BaseNode(name)
Name | Type | Description |
---|---|---|
name |
string | Node name. |
Members
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childNodesArray.<RenderNode>
-
Children nodes.
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namestring
-
Node name.
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parentNodeRenderNode
-
Parent node pointer.
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topNodeRenderNode
-
Top scene tree node pointer.
Methods
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protected_clear()
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Clear current node.
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addNode()
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Adds node to the current hierarchy.
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destroy()
-
Destroy node.
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getNodeByName(name){RenderNode}
-
Gets node by name in the current.
Name Type Description name
string Node name. Returns:
Type Description RenderNode Node object in the current node.