new Node(segmentPrototype, planet, partId, parent, id, tileZoom, extent)
Name | Type | Description |
---|---|---|
segmentPrototype |
Segment | og.planetSegment.SegmentLonLat | Planet segment node constructor. |
planet |
RenderNode | Planet render node. |
partId |
number | NorthEast, SouthWest etc. |
parent |
quadTree.Node | Parent of this node. |
id |
number | Tree node identifier (id * 4 + 1); |
tileZoom |
number | Deep index of the quad tree. |
extent |
Extent | Planet segment extent. |
Methods
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addToRender()
-
Seraching for neighbours and pickup current node to render processing.
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getEqualNeighbor(side){quadTree.Node}
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Returns the same deep existent neighbour node.
Name Type Description side
Number Neighbour side index e.g. og.quadTree.N, og.quadTree.W etc. Returns:
Type Description quadTree.Node -