Class: Mat4

og/math/Mat4~Mat4

new Mat4()

Class represents a 4x4 matrix.

Members

_mArray.<number>

A 4x4 matrix, indexable as a column-major order array.

bottom

Projection frustum bottom value.

far

Projection frustum far value.

left

Projection frustum left value.

near

Projection frustum near value.
Projection frustum right value.

top

Projection frustum top value.

Methods

clone(){og.Mat4}

Duplicates a Matrix3 instance.
Returns:
Type Description
og.Mat4

copy(a){og.Mat4}

Copy matrix.
Name Type Description
a og.Mat3 Matrix to copy.
Returns:
Type Description
og.Mat4

eulerToMatrix(ax, ay, az){og.Mat4}

Sets current rotation matrix by euler's angles.
Name Type Description
ax number Rotation angle in radians arond X axis.
ay number Rotation angle in radians arond Y axis.
az number Rotation angle in radians arond Z axis.
Returns:
Type Description
og.Mat4

inverseTo(){og.Mat4}

Creates an inversed matrix of the current.
Returns:
Type Description
og.Mat4

mul(mx){og.Mat4}

Computes the product of two matrices.
Name Type Description
mx og.Mat4 Matrix to multiply.
Returns:
Type Description
og.Mat4

mulVec3(p){og.Vec3}

Multiply to 3d vector.
Name Type Description
p og.Vec3 3d vector.
Returns:
Type Description
og.Vec3

mulVec4(p){og.Vec4}

Multiply to 4d vector.
Name Type Description
p og.Vec4 4d vector.
Returns:
Type Description
og.Vec4

rotate(u, angle){og.Mat4}

Rotate currrent matrix around the aligned axis and angle.
Name Type Description
u og.Vec3 Aligned axis.
angle number Aligned axis angle in radians.
Returns:
Type Description
og.Mat4

rotateBetweenVectors(a, b){og.Mat4}

Gets the rotation matrix from one vector to another.
Name Type Description
a og.Vec3 Firtst vector.
b og.Vec3 Second vector.
Returns:
Type Description
og.Mat4

scale(v){og.Mat4}

Scale current matrix to the vector values.
Name Type Description
v og.Vec3 Scale vector.
Returns:
Type Description
og.Mat4

set(m){og.Mat4}

Sets column-major order array matrix.
Name Type Description
m Array.<number> Matrix array.
Returns:
Type Description
og.Mat4

setFrustum(left, right, bottom, top, near, far){og.Mat4}

Sets perspective projection matrix frustum values.
Name Type Description
left number
right number
bottom number
top number
near number
far number
Returns:
Type Description
og.Mat4

setIdentity(){og.Mat4}

Sets matrix to identity.
Returns:
Type Description
og.Mat4

setOrtho(left, right, bottom, top, near, far)

Creates current orthographic projection matrix.
Name Type Description
left number
right number
bottom number
top number
near number
far number

setPerspective(angle, aspect, near, far)

Creates current percpective projection matrix.
Name Type Description
angle number View angle in degrees.
aspect number Screen aspect ratio.
near number Near clip plane.
far number Far clip plane.

setRotation(u, angle){og.Mat4}

Sets current rotation matrix around the aligned axis and angle.
Name Type Description
u og.Vec3 Aligned axis.
angle number Aligned axis angle in radians.
Returns:
Type Description
og.Mat4

toInverseMatrix3(){og.Mat3}

Creates an inversed 3x3 matrix of the current.
Returns:
Type Description
og.Mat3

toMatrix3(){og.Mat3}

Converts to 3x3 matrix.
Returns:
Type Description
og.Mat3

translate(v){og.Mat4}

Add translation vector to the current matrix.
Name Type Description
v og.Vec3 Translate vector.
Returns:
Type Description
og.Mat4

translateToPosition(v){og.Mat4}

Sets translation matrix to the position.
Name Type Description
v og.Vec3 Translate to position.
Returns:
Type Description
og.Mat4

transposeTo(){og.Mat4}

Creates a trasposed matrix of the current.
Returns:
Type Description
og.Mat4

staticmodule:og/math/Mat4~Mat4.identity(){og.Mat4}

Returns identity matrix instance.
Returns:
Type Description
og.Mat4